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Song Arrangement Production: Runaway

Stage 1:

  • Started working from final chorus.
  • Improved snare by stacking.
  • Added hi-spray to snare hit for digital feel. Nexus > XP Drum singles > DR Snares 4 > bp cutoff > atk, delay, sustain (reduce).
  • added blips by adding Nexus > XP Drum singles > DR hihats combo 8 > Filter bp cutoff > and added LFO effect to it to make it more random.
  • Added explosions to snare and hits for more drama. Nexus > XP Drum singles > DR Percussions 1.
  • Bounce to rough_stage1_bounce
  • Unload instruments to rough_stage1_unloaded

 

Stage 2: Pads

  • Omni nasal pulse phatty lead > plus EQ > plus high reverb = ghostly effect that stacks well with electric guitar rock song. Find a nice melody lead.
  • For effects, add Omni Something is about to happen and Omni Planning revenge.
  • Bounce to rough_stage2_bounce
  • Unload to rough_stage2_bounce_unloaded

Stage 3: Bombs

 

 

 

 

 

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Song: Dream Girls Friend

Stage 1: Skeleton

  1. So I wrote the song last night before I sleep.
  2. Now I use piano to play out a rough skeleton of the song.
  3. Then I record the chords.
  4. Then I added v guitar and groove beats.
  5. Now I finished a skeleton.
  6. Now to get the right key for the girls, I used gong tong peng you as range reference, first I get lowest and highest notes, and try to set the whole song in the same range.
  7. -2 = B key
  8. Decided to arrange a bit but starting from the end of the song!

Stage 2: Reverse arrangement

  1. Added bass
  2. then added kontakt guitar, coldplayish, need to use pedal
  3. Bounce to rough_stage2_bounce
  4. Unload instruments and save to rough_stage2_bounce_unloaded

 

Stage 3: Vocals

 

Stage 4: Mixing

 

Stage 5: new lyrics and recording.

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How to configure Remote SL for Massive?

  1. Head to Automap software and run it
  2. Check and make sure the ‘Massive’ plugin has been checked in ‘Software Setup > VST’
  3. Restart Cubase or refresh plugin once done.
  4. Load the new ‘Massive (Automap)’ plugin instead of ‘Massive’.
  5. Now the default setup might not be too useful for sound making, so we configure each
    knob by selecting ‘Mixer/Plug-in Mappings > Massive > Edit Mapping…’
  6. We add a new ‘Page’ of setup by selecting ‘Add Page’ in ‘Edit Mapping’ window.
    Now the Remote SL hardware will have a new page of tools when you left-hand scroll up
    or down on it.
  7. Next we start assigning each knob and slider. The knobs and sliders that can be assigned
    are the left 4 rows and the right 2 rows. The 3rd right row is for hardware/software communications. To start assigning, we can select ‘Learn > On’ in the ‘Edit Mapping’ window.
  8. Then we turn or slide the knob we want to use on the Remote SL hardware.
  9. Then we modify the parameter in the loaded ‘Massive’ plugin in Cubase.
  10. That’s it! Start assigning the sliders and knobs you want to use. Create new ‘Pages’ if you like.
    Remember to Save the Mapping into a file and back up, so that it can be used again
    in the future when Cubase or everything is re-installed.
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League of Legends 台服手動改美服介面 Changing Chinese LOL in Taiwan to English (ACELOL)

So I wrote a patch really quickly, that you may download here to get things working. It also allows you to restores the changes/patch so it you’re updating the game, or if the patch fails, you can go back 🙂

deleteme

Download/ 下載 : http://bit.ly/2gF8WKD

  1. Close your game.
  2. Run the patch.
  3. Hit ‘Patch’

 

Use ‘Restore backup’ to undo the changes.

PS: You need to restore EVERYTIME there’s a game update, so the updates can run properly. After that, you can run the patch again to turn your game from Chinese to English. Remember, do this everytime there’s a new game patch!

Have fun!

 

 

UNDO everything before patching.. then redo…

 

2016/11/30:

added patching for:

C:\Program Files (x86)\GarenaLoLTW\GameData\Apps\LoLTW\Air\assets\dataPacks\items\colloq

ColloqPack_fontconfig_en_US as well .. replace it with ColloqPack_fontconfig_zh_TW

 

1.

the value from zh_TW to en_US: C:\Program Files (x86)\GarenaLoLTW\GameData\Apps\LoLTW\Game\DATA\CFG\Locale.cfg

 

2.

type and chat in chinese – 補充遊戲內顯示中文方法

C:\Program Files (x86)\GarenaLoLTW\GameData\Apps\LoLTW\Air\css
copy ‘fonts_zh_TW.swf’ to  fonts.swf – back up original fonts.swf

 

3. Head to C:\Program Files (x86)\GarenaLoLTW\GameData\Apps\LoLTW\Air\locale.properties and change the value from zh_TW to en_US

 

 

4.

再來找到 C:\Program Files\GarenaLoLTW\GameData\Apps\LoLTW\Game\DATA\Menu

底下的 fontconfig_zh_TW.txt 開啟並複製以下文字

[FontConfig “English”] fontlib “fonts_tw.swf”
map “$ButtonFont” = “FZXHYSZK”
map “$NormalFont” = “FZXHYSZK”
map “$TitleFont” = “FZXHYSZK”
map “$IMECandidateListFont” = “FZXHYSZK”

接著開啟 fontconfig_en_US.txt

覆蓋前六行(這很重要 複製錯會遊戲崩潰)

並關閉儲存 (repeatable during update)

 

5.
接下來最後一步

找到C:\Program Files\GarenaLoLTW\GameData\Apps\LoLTW\Game\DATA\CFG\defaults

底下的 GamePermanent_zh_TW.cfg 把他複製到桌面或備份的路徑

把檔案名稱改成 GamePermanent.cfg

把修改完成的檔案抓進資料夾覆蓋

 

— — just finish above … full contents below

==== perfect below =====

 

大廳修改方式
找到LOL資料夾 以下用我的安裝路徑作範例(假設安裝時沒修改)

C:\Program Files\GarenaLoLTW\GameData\Apps\LoLTW\Air

把 locale.properties 用記事本開啟

把裡面的 locale=zh_TW 修改成 locale=en_US

修改後關閉儲存

 

接者進入

C:\Program Files\GarenaLoLTW\GameData\Apps\LoLTW\Air\css

 

把底下的 fonts_zh_TW.swf  複製到桌面或另外一個或備份的路徑

把 fonts_zh_TW.swf 修改成 fonts.swf  複製到原本資料夾裡覆蓋

 

 

 

遊戲修改方法

找到 C:\Program Files\GarenaLoLTW\GameData\Apps\LoLTW\Game\DATA\CFG

底下的 Locale.cfg 使用筆記本編輯

把 LanguageLocaleRegion=zh_TW 修改成 LanguageLocaleRegion=en_US

接著關閉儲存

 

再來找到 C:\Program Files\GarenaLoLTW\GameData\Apps\LoLTW\Game\DATA\Menu

底下的 fontconfig_zh_TW.txt 開啟並複製以下文字

[FontConfig “English”] fontlib “fonts_tw.swf”
map “$ButtonFont” = “FZXHYSZK”
map “$NormalFont” = “FZXHYSZK”
map “$TitleFont” = “FZXHYSZK”
map “$IMECandidateListFont” = “FZXHYSZK”

接著開啟 fontconfig_en_US.txt

覆蓋前六行(這很重要 複製錯會遊戲崩潰)

並關閉儲存 (repeatable during update)
接下來最後一步

找到C:\Program Files\GarenaLoLTW\GameData\Apps\LoLTW\Game\DATA\CFG\defaults

底下的 GamePermanent_zh_TW.cfg 把他複製到桌面或備份的路徑

把檔案名稱改成 GamePermanent.cfg

把修改完成的檔案抓進資料夾覆蓋
(如果只有修改大廳文字更新後不會有影響)

如果遇到遊戲更新開啟遊戲有亂碼的話照著修改遊戲的步驟再做一次就會正常顯示字了千萬不要拿舊檔案去覆蓋 會遊戲崩潰

萬一不小心覆蓋遊戲崩潰的話 請去官方網站下載PATCH來更新
FOLLOW  this perfect guide:http://forum.gamer.com.tw/C.php?bsn=17532&snA=181241&tnum=38

 

 

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第一課:摸索

昨天終于安裝了一些音樂軟体,好興奮。。

 

現在卻踫到釘子,要怎麽把藍色那塊移動呢?找傑瑞老師時間拉~

 

想法,問題,都寫在這裡,讓我,老師和大家都能知道在想什麽~

 

記得文章都要在右邊選擇 ‘Jenny 學習路程’ 的分類阿!

 

 

July. 23 -2013

好的~~! 今天終於把Virtual Acoustic Guitar、HALionOne、Groove Agent、VG Electric Edition的音色和節奏都調好了!

但總覺得兩個小節或幾個小節過後,應該要來點不一樣的東西…

比如加強鼓聲的重拍,或是吉他的節奏與音色,但是只要一調整,整個音軌也跟著變…

 

原始一點的做法,就是再開一軌同樣的樂器 (再開一把吉他,選擇不一樣的彈法和音色),但是晚點才開始給他下 MIDI。 至於鼓呢,比較麻煩,下一堂課再教你。 – jeric

 

這次選用的合弦應該要找一首歌的和絃當範本,但我摸了兩首歌都覺得怪,抓不到和絃

於是我用了”卡農”的和絃作為我”處女作”的”底妝”~

只是這組合弦如果沒有層次的編排,聽久了會很疲乏…

對…我現在已經在疲乏狀態….. ( z~Z~z~Z~ )

按下PAUSE之後,開始玩起FB…

照現在這樣的進度…. 20天能完成一首歌嗎我?!

天啊~~~做音樂真的不簡單啊~~~~~~~~ =0=”

 

946280_4763004767834_849450076_n

 

 

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Song: LOL ERock

focus:

  • vocal
  • melody
  • groovy,sexy,dance,shiok!
  • lyrics
  • style
  • music

 

vocal editing priorities:

  • feeling
  • diction
  • style/skill (end of slice pick)
  • volume (adjust – sounds soothing to ear, mix well into music)
  • vari length pitch (crossfade sources, bounce and do)

 

Build up Rising synth sweep (pitch mod) intro:

  • Omnisphere Default
  • Change Soundsource to Air Raid
  • Adjust Bend Up values, and play with Pitch bend
  • Hit the note where the sweep starts
  • Draw the Pitch Bend Modulation line in Midi Editor.
  • Adjust note and Bend Up Values to get perfect build up rise.

 

Stage 1:

  1. Gathering build up sweeps, noises, noise hits
  2. the LFO up sweep white noise (david guettaish)  can be found as a finished product in Vandalism Shocking Build up pack in localmusicdata/collectedsamples/ (I created my own in Candlelight, so we can use this to save time, or re-use the custom one in Candlelight
  3. Discovered trick to make any sample RISE – use the omni ‘Roadrunner of the Future’ and use custom sample to rise
  4. bigfishaudio dubstep killer > kit 05 >last note  is a nice rising future car sound
  5. bigfishaudio dubstep killer > kit 08 > A#2  is a nice rising sweep
  6. bigfishaudio dubstep killer kits, have a few nice SUB SWEEP to use.
  7. Mod wheel a SINE (say tr arp 2600, with bend 2 – 20) , in Omni, can also have a buildup risiing sub sweep.
  8. This project stage is named is ‘rough’
  9. Time to bounce these beats and effects in WAV and save project as ‘rough_bounce’
  10. Finally, unload the instruments to get a ‘rough_bounce_unloaded’ project.

 

Stage 2:

  1. Added melodies and chorus high
  2. Massive: To adjust Pitch bend range, head to Synth > OSC tab in the middle, and adjust
    Up and Down.
  3. When saving a custom new patch, save to Cubase project document AND Storeroom
    Musicdata > Others > Massive_Jeric_Sounds
  4. To make the whip / clap sound in Chorus, use a
    Nexus Clap (DR Claps 9)and and and a Reverb and increase Mix. (discovered later, oct 7th, 2013, under Nexus > Percussions 1 > there is a nice whip)
  5. Discovered a nice dubstep scratch sound at
    Nexus > XP Dance Vol 2. > LD HS Velo Pitchlead
  6. This project stage is named ‘rough_stage2’
  7. Time to bounce these ideas and save as ‘rough_stage2_bounce’
  8. Finally, unload instruments, but I found a chorus stack and bounced it before saving ‘rough_stage2_bounce’

 

Stage 3:

  1. Adjusted some parts and sound, decided the melody and idea for 3rd part and ending.
  2. Added FX channel, reverb, music needs to be smoother, prettier, for the ‘market’

 

Stage 4:

  1. Vocoder effect, requires a source wave, could be vocals. So I apply IL Vocodec on my vocal, and added a MIDI track and select the vocal+IL Vocodec track as the OUTPUT for the MIDI track.
  2. Out to find all the nice LOL sounds for this track that is suitable and keep the electro rock mood to it.
  3. Bounce to rough_stage4_bounce
  4. Unload to rough_stage4_unloaded

 

Stage 5:

  1. Added Bass
  2. Upgraded beats a little
  3. Bounce to rough_stage5_bounce
  4. Unload to rough_stage5_bounce_unloaded

 

Stage 6:

  1. Recorded vocals.. should it sound good, but what attitude?
  2. Got a little lost, so I’m going to look at previous blogs on my vocals. Found write up on 我想了很久, and thus.. I got my priorities.
  3. Designed a crazy rap – now to get the sound, I get my perfect rap sound, then I make 5 doubles.
  4. And then I experiment getting low and high version and keeping the source, will play and mix later.

Stage 7:

  1. Perfect the main singing vocals.
  2. When adding Delay > StereoDelay to a mono track vocal, only the left part works. To do stereo,need to send the vocal to a newly created FX track.

 

Stage 8:

  1. Perfect and create a rap sound. Keep cutting for best expression.
  2. Rap sound = 1 low , 1 high , 1 double exact stack, 1 robot stack
  3. Adjust each volume solo, to stack nicely with main rap sound.
  4. Then listen and mute on and off at random times so it sounds like 1 vocal.
  5. do mute read write for ‘High’ then ‘Low’ then ‘Robot’ and ‘double stack’.
  6. Jeric’s private vocal sound.

 

Stage 9:

  1. Mixing!!! Upgrade some of the core sounds of the arrangement.
  2. Left and rights.
  3. Snare boosts?
    -blend with sample/s
    -boost/cut frequencies
    -compression
    -transient designer
    -better drum/head/tuning/player
  4. To add punch try using SPL compressor or look for SPL Attacker.

 

Stage 10: (modification, adding DOUBLE KILL)

  1. Re-record new rap lyrics
  2. Edited chorus rift (see below)

 

Stage 2 edit:

Went back to stage 2 (rough_stage2_bounce), to edit chorus disco lead. Chorus rift had a stack in stage 3, but i skipped it and edited in stage10.

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Website: Username limit from 15 to 60.

Hacked /templates/default/register.htm and changed maxlength=”15″ to maxlength=”60″

Hacked /uc_client/model/user.php – $len > 15 to $len > 60.

 

in common.inc.php
I changed this line: $_DCOOKIE[‘loginuser’] = !empty($_DCOOKIE[‘loginuser’]) ? substr(htmlspecialchars($_DCOOKIE[‘loginuser’]), 0, 15) : ”;

to $_DCOOKIE[‘loginuser’] = !empty($_DCOOKIE[‘loginuser’]) ? substr(htmlspecialchars($_DCOOKIE[‘loginuser’]), 0, 60) : ”;

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Website Fix: Chrome login from Forum problem.

Apparently, Chrome would not redirect after login. This seems to be an issue with common.js in Discuz 7.2

Had to hack Discuz 7.2 common.js to fix login problems on Chrome.

 

Had to change:

if(BROWSER.ie) { s = $(ajaxframeid).contentWindow.document.XMLDocument.text; } else { s = $(ajaxframeid).contentWindow.document.documentElement.firstChild.wholeText; }

 

to:

 

if(BROWSER.ie) { s = $(ajaxframeid).contentWindow.document.XMLDocument.text; } else if (BROWSER.chrome > ‘0’) { s = $(ajaxframeid).contentWindow.document.firstChild.textContent; } else { s = $(ajaxframeid).contentWindow.document.documentElement.firstChild.wholeText; }

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